I want to create a ground cover (cobblestone) and use closed splines as a clipping area. I use "Extend X/Y size to area" to completely cover the area. So far so good.
Now, I want to use an Evenly spacing in both X and Y axis, since if I use Padding (and the Object in the Default slot) as a method of spacing the objects, the tiling soon becomes disorganized due to irregularities in the size of the distributed objects.
Setting up a basic array and plugging the object (here represented by a circle, with Padding=0) into X Evenly is the obvious solution, but how do I change the spacing in the Y axis? Plugging the same object into Y Evenly creates a mess of overlapping and/or clipping objects.
I have tried creating a row of objects as a linear array (in the X axis), then plugging that one into Y Evenly. It kind of works, but it feels like an impractical step.
I also want to be able to plug a controller and export the parameter to easily adjust the spacing in the viewport, linking the Xand Y Evenly spacing.
The setup I've used so far sets the object to X Evenly for the X spacing, then uses padding to increase the spacing in Y axis, but it feels... wrong.
Another reason why I want to be able to control X and Y evenly is that I want to use a randomizer to slightly "wobble" the stones in their Evenly Distance.
Am I missing something? Really scratching my head here.