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Author Topic: Y offset behavior  (Read 922 times)

harumscarum

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Y offset behavior
« on: December 25, 2014, 12:30:21 AM »
Y offset need to be applied before others such as fillet, start/end offsets and segments in order to avoid corner issues

iToo

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Re: Y offset behavior
« Reply #1 on: December 26, 2014, 10:57:43 AM »
Yes, we are aware of this issue. Unfortunately it has not a simple solution, because Fillet must be applied before interpolating the spline (curves are converted to a sequence of straight lines), instead Y Offset is applied just after.
Carlos Quintero
iToo Software

harumscarum

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Re: Y offset behavior
« Reply #2 on: December 26, 2014, 03:25:51 PM »
i see. and here is one more question from another thread - http://forum.itoosoft.com/index.php?topic=2396.0
when different spline IDs are used - Y offset cannot be applied correctly. it need to offset spline first and then use it IDs. in example below everything is fine with the corners when all spline have same ID. if i try to use different IDs corners go wrong because offset calculates separately for each segment.

since Y offset is extremely useful for parametric windows and glass walls would be great add support for spline IDS in order to put different amount of panels or window types to each segment. hope it is possible. thank you

PS - scene is attached (spline IDs on/off is switched by EditSpline modifier)
« Last Edit: December 26, 2014, 03:37:51 PM by harumscarum »

iToo

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Re: Y offset behavior
« Reply #3 on: December 27, 2014, 12:20:16 PM »
when different spline IDs are used - Y offset cannot be applied correctly. it need to offset spline first and then use it IDs.

Ok, that has sense. I've done a quick test and it seems that can be done, although we must check carefully that this change doesn't affect to other features. Added to the to-do list.
Carlos Quintero
iToo Software