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Author Topic: Custom edit  (Read 3290 times)

LB2304

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Custom edit
« on: February 24, 2011, 06:36:13 PM »
Hi, I was wondering if there is a way to custom edit your railclone object like forest pro
where you can edit the individual trees and remove/move them after they have been
automatically generated? Thanks

iToo

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Re: Custom edit
« Reply #1 on: February 24, 2011, 07:13:41 PM »

No, sorry. There is not a custom edit mode, you should to edit the resulting mesh.

What type of object are you creating ? This info is useful for us, to plan new features for future versions...

Carlos Quintero
iToo Software

LB2304

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Re: Custom edit
« Reply #2 on: March 05, 2011, 01:11:00 AM »
Hi, thx for the reply, I am creating a bridge with specific girder/cross beam
placement.  I would like the beginning and end cross beams to be located
at a specific location.  I have the proper spacing for all the other cross beams
except the beginning & end. 

For example, this could be like a ladder where all the individual rungs are 300mm separate from each other, but the first and last rung are offset a certain distance from the top & bottom of the ladder.

Any suggestions?  thanks!

iToo

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Re: Custom edit
« Reply #3 on: March 05, 2011, 11:40:49 AM »
You may use specific pieces for the beginning and end, using the Start/End construction rules.

A trick to place segments at custom positions (other than start/end), is to use the Corner rule with Bezier-Corner vertices. These type of vertices may be used in curved or straight segments, so this construction rule is not limited to a true corner only:

1) Refine the spline in the position where you want to place the piece
2) Convert the new vertex to a Bezier-Corner

I've attached a scene with samples of both cases.

Carlos Quintero
iToo Software

LB2304

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Re: Custom edit
« Reply #4 on: March 07, 2011, 06:29:31 AM »
thanks very much, I'll give that a shot!