Looking for some workaround results.
I tried to override Banking/X rotation and that return some results and I managed to reset X rotations to zero.
Then I thought to reverse Z rotation using XSplineXdirection.z, and this was close but I don't think I use the right Attribute.
I think there is no use of light if they can follow Geometry Segments and most of the time for the lights on the staircases we need to use Stepped mode.
Any idea how this can be done.