I want to bring this topic back to your attention.
During beta testing, I found most of the new features quite useful, but I have always been missing a better way of manipulating maps.
With the new Shape & Spline operators, we have a lot of options for creating complex nested generators, but even with potential Mapping in Transform operator, I found that lots of issues can't be solved.
I would like it if we could have some easy options in the Generator to set up the final map size and orientation, but instead to be based on Box Mapping to maintain the Segment's orientations and to fix issues when the Default-> Scale is applied.
e.g. For a simple L1S Generator, we can't set some constant Real-World Map size to maintain on Default ->Scale Type.