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Author Topic: Problem with hierarchy checking -> mat. ID  (Read 585 times)

FO3538

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Problem with hierarchy checking -> mat. ID
« on: August 09, 2017, 03:00:30 PM »
Hello,

I am having issues while building up a style. I want to model a building clad with wood shingles like this exemple.



I wanted to try out the clipping area -> hierarchy checking feature.
But even though I have selected the correct ID s for my facade outline and the splines for the windows, some openings are still obstructed.

what do I do wrong?



And my second issue is that my corners are all wrong now. I have modeled a corner piece, but did nt manage to position correctly. And this is not ideal as I would like this corner piece to a varying length as well.


My best attempt so far is to make Array2s os that my corners shape correctly. But the problem is that my clipping can only by in the X or Y Projection mode, and cut through both facades...



So now, I am thinking to use the old method of creating several splines. One spline at each facade break. Create several Railclone object with a master style. I can export export the Y size as each railcone object will have a varying height.



But it feels like i am missing something... Can anybody give me a hand?





Paul Roberts

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Re: Problem with hierarchy checking -> mat. ID
« Reply #1 on: August 09, 2017, 06:29:03 PM »
Hi,

Thanks for the question, please take a look at the attached file. I made the following changes:

- Changed the segment's deform mode back to Adaptive (If it was set to stepped)
- Reset the XForm of the Spline. This fixed the missing windows
- For the corners I've played with the Padding and the Z Translation values to get them to align a little better
- I had to reverse a couple of the splines. The tiles were facing inside the building instead of out. Reversing the spline fixes this.

I hope that helps, please let me know if you have any further questions.

Many Thanks,

Paul
Paul Roberts
iToo Software

FO3538

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Re: Problem with hierarchy checking -> mat. ID
« Reply #2 on: August 10, 2017, 09:52:59 AM »
Hi Paul,

Wa. Thanks for the explanations and the corrected file. It really helps a lot. Great support.

FO3538

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Re: Problem with hierarchy checking -> mat. ID
« Reply #3 on: August 10, 2017, 11:08:24 AM »
I am running into another issue...  :(

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My facade has concave AND convexe angles. I tried to play with a conditional operator, but without success.
I thought that by selecting "Material ID"  in the conditional operator I would have been able to pin point which spline has a convex or concave angle on its left. But it didnt work.
I also tried to change the vertex type. That concave sides would have corner vertice, ad convexe sides would have bezier-corner vertice...



But i am running out of ideas. So for now I think I will make two railclone objects: one with a convex corner and another with a concave corner...



Paul Roberts

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Re: Problem with hierarchy checking -> mat. ID
« Reply #4 on: August 10, 2017, 12:17:18 PM »
Hi!

Though you can't use the conditional node to check the material ID of the clipping spline, you can use the Limits options for the generator.


You could then create two generators - one on Mat ID 1 for the interior corner, and a second one for ID 2 for the exterior corner.

I hope that helps, please let me know if you have any further questions.

Many Thanks,

Paul
Paul Roberts
iToo Software

FO3538

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Re: Problem with hierarchy checking -> mat. ID
« Reply #5 on: August 10, 2017, 12:50:07 PM »
I see, but then is it be possible to have an array of material IDs?
Like ID 2,5 and 7.

Paul Roberts

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Re: Problem with hierarchy checking -> mat. ID
« Reply #6 on: August 10, 2017, 12:51:22 PM »
No, In that case you would need one generator for each Material ID. Unless you can use greater than/less than to help group them together.

Cheers,

Paul
Paul Roberts
iToo Software

FO3538

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Re: Problem with hierarchy checking -> mat. ID
« Reply #7 on: August 10, 2017, 12:54:16 PM »
The greater than/less will work :) Thanks for the tip!