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Author Topic: RailClone Color  (Read 845 times)

wjc_3d

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RailClone Color
« on: April 30, 2017, 07:20:16 AM »
It doesn't appear that the RailClone Color map is working:
« Last Edit: April 30, 2017, 12:08:42 PM by wjc_3d »

iToo

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Re: RailClone Color
« Reply #1 on: April 30, 2017, 09:11:02 AM »
It seems to work fine here. Please, would you upload your test scene ?

Thanks,
Carlos Quintero
iToo Software

wjc_3d

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Re: RailClone Color
« Reply #2 on: April 30, 2017, 12:06:59 PM »
OK I added the scene to the first post.

I realized I didn't activate the different maps on the RC Color map, but even with that.. It seems I have to apply that material to the RC object itself?  I assumed it would take the material from the block itself, like it does with Forest Pack, to allow me to add certain materials to certain objects.  Is this the case?
« Last Edit: April 30, 2017, 12:18:53 PM by wjc_3d »

iToo

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Re: RailClone Color
« Reply #3 on: May 01, 2017, 09:45:57 AM »
Yes, you must create the multi-sub material and apply it to the RC object, as before. It doesn't generate the multi-sub automatically, as Forest.

RailClone Color is just a texture map to randomize textures and colors, but doesn't modify the way that materials work in RC.
Carlos Quintero
iToo Software

wjc_3d

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Re: RailClone Color
« Reply #4 on: May 01, 2017, 09:56:22 AM »
Would it be possible to include a checkbox that says "Use object's material" so we could have an RC Color material for each object?   I'd love to see that carried over from FP! :)

iToo

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Re: RailClone Color
« Reply #5 on: May 01, 2017, 11:10:31 AM »
Well, unfortunately it's not as simple. We have discussed if include that Forest feature, but has some inconvenients and not all users like it.
For example, material IDs of the source objects must be changed, and that creates problems with some plugins (i.e. with VRayMultiSubTex).

We have some ideas to implement a more efficient method, but could not develop it yet.

But please note there are not restrictions to use multiple materials by yourself. Just create a multi-sub material, and modify the material IDs of your segments properly.
It can be done easily attaching all segments in an unique mesh, get the multi-sub material generated by Max, and then separate the segments to independent objects again.

Basically it's the same same process that does Forest with the automaterial, but making it manually.

Carlos Quintero
iToo Software

wjc_3d

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Re: RailClone Color
« Reply #6 on: May 01, 2017, 11:24:13 AM »
I'll give that a shot and see if it works.  I understand some people may not like it, that's why an optional checkbox would be good :)  That way if they want to use it, they can check the box.