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31
Forest Pro (*) / Re: Unity Support
« Last post by Morne on April 12, 2024, 08:56:45 AM »
Thanks Morne. I just moved that post to the Forest Pro board.
It was archived because we usually clean posts of the beta forum, when a new beta starts.

Thanks Carlos
32
Forest Pro (*) / Re: Unity Support
« Last post by iToo on April 12, 2024, 08:49:43 AM »
Thanks Morne. I just moved that post to the Forest Pro board.
It was archived because we usually clean posts of the beta forum, when a new beta starts.
33
Forest Pro (*) / Feature Request: non destructive Item Editor
« Last post by CharlyRT on April 11, 2024, 07:14:37 PM »
Hi, could it be possible to edit items and not disable Area/Distribution parameters like Chaos Scatter does?
34
Forest Pro (*) / Feature Request: Scale multiplier by Area
« Last post by CharlyRT on April 11, 2024, 06:54:07 PM »
Hi there, right now we can scale by area but only with falloff, long ago this was requested as a new feature, I want to bring this again hoping that this could be added.
35
Other free plugins / Re: Spline Offset causing issues on network rendering
« Last post by inkvisual on April 11, 2024, 06:40:32 PM »
Hi Michal,
Sorry for digging out the old thread but I finally found time to prepare the example scene file.
The issue still seem to exist after we updated to Max 2024 and newest Pulze RM 2.2.1
I've just sent you an email with all the details.
Let me know if you need anything else please.
Thanks,
Michal
36
Forest Pro (*) / Re: Unity Support
« Last post by Morne on April 11, 2024, 05:12:30 PM »
Hi Dries

Back when I was testing this few years back, I had some success by importing the script to an earlier version of Unity, then updating the Unity project to a newer version, at which point Unity automatically updates all existing scripts to suit the newer APIs

My findings were posted here (however Itoo has since archived the post)
https://forum.itoosoft.com/forest-pro-beta/unity-importer-various-version-tests-fail-and-success/

If you think it's useful, then ask Itoo to take the post out of archive and give you access to it
37
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by ritoo on April 11, 2024, 12:56:16 PM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
Indeed, the  cloud mode is the only mode which misbehaves . But this mode is the most usable because it reminds the actual geometry without obscuring the rest of the model.  The real  situation: I need to select with crossing window multiple dummies which serve as references for the Forest in Ref mode and this forest is always selected as well, I need an extra step to deselect it.
So is it possible to fix?
38
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by RealViz on April 11, 2024, 12:16:29 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
So this seems to be standard 3ds max behavior at the subobject level. If we collapse FP into Mesh it behaves the same way. i.e. it's not your problem then, I just don't think I noticed it with cubes in subobjects.
39
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by RealViz on April 11, 2024, 12:08:12 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
40
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by Michal Karmazín on April 11, 2024, 10:42:27 AM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
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