31
RailClone Pro (*) / Re: How do you make a roof like the one in your latest presentation.
« Last post by Joker1979 on June 26, 2025, 12:57:49 pm »Thanks, I think it will help.
32
RailClone Pro (*) / Re: Gradually bend an array of bars along a path
« Last post by Michal Karmazín on June 26, 2025, 12:22:43 pm »You're welcome. We recognize that RailClone has a significantly steeper learning curve compared to ForestPack. To help users become familiar with RailClone, we’ve prepared an ongoing series of tutorials and comprehensive documentation. We recommend starting with the Getting Started with RailClone guide, followed by Next Steps with RailClone for a more in-depth understanding.
Best regards,
Best regards,
33
Forest Pro (*) / Re: Randomize + reseed hotkey
« Last post by Michal Karmazín on June 26, 2025, 12:16:48 pm »Hi,
I'm afraid our plugins currently don't support customizable shortcuts. We’ll consider it for future updates.
Best regards,
I'm afraid our plugins currently don't support customizable shortcuts. We’ll consider it for future updates.
Best regards,
34
RailClone Pro (*) / Re: Random height of building generator
« Last post by Michal Karmazín on June 26, 2025, 11:54:05 am »Replied by email.
35
RailClone Pro (*) / Re: SplineOp - dont respect RC Spline mod
« Last post by RealViz on June 26, 2025, 10:39:30 am »OK, thanks for the info. At least the ID for the segments remains. That's 90% of what's important. Thank you
36
Forest Pro (*) / Randomize + reseed hotkey
« Last post by RealViz on June 26, 2025, 10:26:20 am »Hi, is there any possibility (maybe via script) to create a shortcut for randomize and reseed?
Thanks
Thanks
37
RailClone Pro (*) / Re: SplineOp - dont respect RC Spline mod
« Last post by Michal Karmazín on June 26, 2025, 10:22:03 am »Hi,
I'm afraid this is currently a known limitation - the Spline Operator rebuilds the spline from scratch, which results in any related data being lost. That said, we haven’t ruled out addressing this in future versions, provided a technically viable method can be implemented. Thank you for your understanding.
Best regards,
I'm afraid this is currently a known limitation - the Spline Operator rebuilds the spline from scratch, which results in any related data being lost. That said, we haven’t ruled out addressing this in future versions, provided a technically viable method can be implemented. Thank you for your understanding.
Best regards,
38
Other free plugins / Re: Color Edge Corona render
« Last post by Michal Karmazín on June 26, 2025, 09:59:09 am »Hi,
I've just run some quick tests with 3ds Max 2026, Corona 13, and ForestPack 9.2.4, and everything appears to be working correctly. Please feel free to send us any problematic scene - ideally a simplified version that reproduces the issue with minimal setup. Thank you in advance.
Best regards,
I've just run some quick tests with 3ds Max 2026, Corona 13, and ForestPack 9.2.4, and everything appears to be working correctly. Please feel free to send us any problematic scene - ideally a simplified version that reproduces the issue with minimal setup. Thank you in advance.
Best regards,
39
RailClone Pro (*) / Re: Random height of building generator
« Last post by Nasau on June 26, 2025, 09:44:22 am »Hello!
I'm not sure if this is intentional or a bug, but after some investigation I managed to get all my building generators to have random heights (Z offsets). I’ve discovered that they only synchronize correctly if all the RailClone generators are of type Array 2S. In this configuration, the Linear 1S generators do not respect the random values and all appear at the same height.
I've sent you the scene by email (I can’t share it publicly because it belongs to the company I work for), where you can clearly see the problem. The generator called EXAMPLE ERROR (in purple area) shows that all elements appear at the same height. Meanwhile, the generator named EXAMPLE CORRECT (also in purple area) synchronizes properly with the building heights.
Thank you for your help!
I'm not sure if this is intentional or a bug, but after some investigation I managed to get all my building generators to have random heights (Z offsets). I’ve discovered that they only synchronize correctly if all the RailClone generators are of type Array 2S. In this configuration, the Linear 1S generators do not respect the random values and all appear at the same height.
I've sent you the scene by email (I can’t share it publicly because it belongs to the company I work for), where you can clearly see the problem. The generator called EXAMPLE ERROR (in purple area) shows that all elements appear at the same height. Meanwhile, the generator named EXAMPLE CORRECT (also in purple area) synchronizes properly with the building heights.
Thank you for your help!
40
RailClone Pro (*) / Re: Gradually bend an array of bars along a path
« Last post by FE2763 on June 26, 2025, 09:31:04 am »oh man thank you very much for your time; it actually worked;
by the way, i am impressed by the level of complexity that Railclone could achieve (with expressions, math and so on); i wonder how you could leartn those skills; are the youtube tutorials by ITOOSOFT enough ?
by the way, i am impressed by the level of complexity that Railclone could achieve (with expressions, math and so on); i wonder how you could leartn those skills; are the youtube tutorials by ITOOSOFT enough ?