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31
Forest Pro (*) / Re: Unity Support
« Last post by Morne on April 11, 2024, 05:12:30 PM »
Hi Dries

Back when I was testing this few years back, I had some success by importing the script to an earlier version of Unity, then updating the Unity project to a newer version, at which point Unity automatically updates all existing scripts to suit the newer APIs

My findings were posted here (however Itoo has since archived the post)
https://forum.itoosoft.com/forest-pro-beta/unity-importer-various-version-tests-fail-and-success/

If you think it's useful, then ask Itoo to take the post out of archive and give you access to it
32
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by ritoo on April 11, 2024, 12:56:16 PM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
Indeed, the  cloud mode is the only mode which misbehaves . But this mode is the most usable because it reminds the actual geometry without obscuring the rest of the model.  The real  situation: I need to select with crossing window multiple dummies which serve as references for the Forest in Ref mode and this forest is always selected as well, I need an extra step to deselect it.
So is it possible to fix?
33
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by RealViz on April 11, 2024, 12:16:29 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
So this seems to be standard 3ds max behavior at the subobject level. If we collapse FP into Mesh it behaves the same way. i.e. it's not your problem then, I just don't think I noticed it with cubes in subobjects.
34
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by RealViz on April 11, 2024, 12:08:12 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
35
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by Michal Karmazín on April 11, 2024, 10:42:27 AM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
36
RailClone Pro Beta / Re: ***Requesting a new functionality***
« Last post by Michal Karmazín on April 11, 2024, 09:51:08 AM »
Hi,

Thank you very much for your suggestion. Your feedback is very important to us. We have added your suggestion to the wish list, and we will evaluate its implementation for future releases.

Best regards,
37
Forest Pro (*) / Re: Suggection: Shortcuts for rollouts open\close toggle
« Last post by Michal Karmazín on April 11, 2024, 09:39:24 AM »
Hi,

Thanks for your suggestion, but I'm afraid that 3ds Max doesn't allow handling the interface of rollouts within the Modify Panel in such a way.

Best regards,
38
Hi,

Yes, you can reassign the Base Spline via maxscript in the following way (the index of the Object Node might differ based on your style):
Code: [Select]
$RailClone001.banode[1] = $Line001; I hope that helps.

Best regards,
39
Forest Pro (*) / Suggection: Shortcuts for rollouts open\close toggle
« Last post by ritoo on April 11, 2024, 09:02:39 AM »
When editing a Forest, I'd like to have  right click shortcuts for toggling specific rollout: A for areas, S for Surface etc.. just like underlined letters in browsers.
Thanks
40
Forest Pro (*) / Re: Forest should respect crossing selection rule
« Last post by ritoo on April 11, 2024, 08:43:57 AM »
@Michal Karmazín So with point cloud crossing rule is not possible? Which of other modes are as friendly to viewport perfomance like as point cloud (its the most friendly one, correct?)
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