71
RailClone Pro (*) / Re: Struggling with this
« Last post by Michal Karmazín on June 18, 2025, 02:20:51 pm »Hi,
There are multiple ways how to archive it. A possible style set-up would be to use the Sequence Operator in the Increment at Y mode, where rows will use "shifted" Segment by the Transform - X Fixed Translation and the Array 2S - Extend X/Y Size to Area feature, which gives you the option to easily rotate the array by the Z Rotation value and you can use a Linear 1S Generator to create the outline.
I hope this helps.
Best regards,
There are multiple ways how to archive it. A possible style set-up would be to use the Sequence Operator in the Increment at Y mode, where rows will use "shifted" Segment by the Transform - X Fixed Translation and the Array 2S - Extend X/Y Size to Area feature, which gives you the option to easily rotate the array by the Z Rotation value and you can use a Linear 1S Generator to create the outline.
I hope this helps.
Best regards,
72
RailClone Pro (*) / Struggling with this
« Last post by Macker on June 18, 2025, 01:59:53 pm »Hi all,
I'm trying to create some curtain walling - which usually isn't an issue, but I'm against a tight deadline and I'm really struggling with this for reasons that are beyond me.
I'm looking to re-create a similar effect to the glazing in the image, where the mullions are evenly spaced, but the transoms increment on x.
I've managed to get sort of close with various methods but something always breaks!
Also how do you get the mullion to wrap around the clipping spline (or would you use a sweep modifier for this?)
I don't need anything super-detailed, thus far I've been trying to create it out of simple boxes for mullions/transoms/glass.
Any help is much appreciated.
I'm trying to create some curtain walling - which usually isn't an issue, but I'm against a tight deadline and I'm really struggling with this for reasons that are beyond me.
I'm looking to re-create a similar effect to the glazing in the image, where the mullions are evenly spaced, but the transoms increment on x.
I've managed to get sort of close with various methods but something always breaks!
Also how do you get the mullion to wrap around the clipping spline (or would you use a sweep modifier for this?)
I don't need anything super-detailed, thus far I've been trying to create it out of simple boxes for mullions/transoms/glass.
Any help is much appreciated.
73
RailClone Pro (*) / Re: High increase in number of faces needed for railclone 7 to work
« Last post by Rhodesy on June 18, 2025, 12:30:44 pm »Thanks I've just sent an email with a link to a scene.
74
RailClone Pro (*) / Offset operator architecture
« Last post by inkvisual on June 18, 2025, 11:55:58 am »Is the new offset operator is built on the same principle as Spline Offset modifier?
Some time ago we highlighted an issue, where reopening the scene edited with Spline Offset modifier would sometimes re-open with artifacts on the spline (or render with artifacts via network rendering).
It was a ticket regarding the following thread: https://forum.itoosoft.com/other-free-plugins/spline-offset-causing-issues-on-network-rendering/.
At the time I received following response:
I`m worried that using the operator now would cause as similar issues again. If it`s indeed based on the same library, and issues are likely to happen, will caching/embedding the railclone prevent from artefacts upon reopning/network rendering?
Some time ago we highlighted an issue, where reopening the scene edited with Spline Offset modifier would sometimes re-open with artifacts on the spline (or render with artifacts via network rendering).
It was a ticket regarding the following thread: https://forum.itoosoft.com/other-free-plugins/spline-offset-causing-issues-on-network-rendering/.
At the time I received following response:
Quote
Thanks for your swift reply. It seems to be a limitation of the library that uses the SplineOffset modifier, which works with integers, and it may be related to getting some "out of range" value(s). It will need to be investigated more in-depth by our main developers. Just let me mention that at the moment, we are very busy with updates of our other plugins. Thanks for your understanding.
A generic or "system" unit in 3ds Max is equal to one inch. In most scenarios, it is recommended to use inches or centimeters as system units and change just the Display Unit Scale.
I`m worried that using the operator now would cause as similar issues again. If it`s indeed based on the same library, and issues are likely to happen, will caching/embedding the railclone prevent from artefacts upon reopning/network rendering?
75
Forest Pro (*) / Re: Issues with Network Paths, Registry edits, .ini Files
« Last post by Michal Karmazín on June 18, 2025, 09:22:36 am »As far as I know, if a .mxp file is present in the active project folder, it's automatically loaded when 3ds Max starts. Also, since you're using Deadline, it’s possible that .mxp files are being loaded automatically based on the Deadline Repository's configuration and the Launcher's auto-upgrade settings.
Thanks in advance for any additional comments you can share about this — it may help others in the user community facing similar issues.
Best regards,
Thanks in advance for any additional comments you can share about this — it may help others in the user community facing similar issues.
Best regards,
76
RailClone Lite / Re: RailClone Lite roof tiles random texture offsets
« Last post by Michal Karmazín on June 18, 2025, 08:44:59 am »Hi,
Which renderer are you using? In some engines, the UVW XForm operator is only partially supported and works correctly only when the instancing engine is disabled.
Best regards,
Which renderer are you using? In some engines, the UVW XForm operator is only partially supported and works correctly only when the instancing engine is disabled.
Best regards,
77
Forest Pro (*) / Re: Forest edge (once again) not working
« Last post by AVARCH on June 18, 2025, 08:18:22 am »Hi
Yes, using Forest Pack 9.2.4. I could try upgrading to Max25 if that would make any difference.
Yes, using Forest Pack 9.2.4. I could try upgrading to Max25 if that would make any difference.
78
RailClone Lite / RailClone Lite roof tiles random texture offsets
« Last post by RichJacob3D on June 17, 2025, 06:23:43 pm »Hi All..
After following a Roof Tiles Itoo tutorial online , there is a part at the end where he plugs a UVWxform modifier between the tile segment and the generator. Then in the Xform modifier he adjusts the random offsets . When I try the same thing the offsets arent doing anything to the texture on the tiles. Am I missing something ?
Thanks in advance
https://www.youtube.com/watch?v=6nH3zdqy4I4
After following a Roof Tiles Itoo tutorial online , there is a part at the end where he plugs a UVWxform modifier between the tile segment and the generator. Then in the Xform modifier he adjusts the random offsets . When I try the same thing the offsets arent doing anything to the texture on the tiles. Am I missing something ?
Thanks in advance
https://www.youtube.com/watch?v=6nH3zdqy4I4
79
RailClone Lite / Re: Hi All. Roof Tiles not Staggered
« Last post by RichJacob3D on June 17, 2025, 06:15:40 pm »Hi Thanks . I figured it out in the end
thanks for the reply .

80
Forest Pro (*) / Re: Issues with Network Paths, Registry edits, .ini Files
« Last post by rob-bs on June 17, 2025, 05:23:34 pm »a more robust alternative could be to use environment variables such as ADSK_3DSMAX_ASSETS_MAPS_DIR. You can find more details about this approach in the following Autodesk documentation:
https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-D7D373FD-CA78-4986-AB3D-B1E25F2A37CC
Thanks for the reply - this sounds like an approach worth trying for sure.
I do have a question about this comment specifically:
In your case—since you're preparing all computers manually—editing the 3ds Max configuration file directly is a valid approach. However, as you've mentioned encountering occasional overwriting of these files (which might be caused by accidental .mxp loadings?)
What could cause Max running on a render node to load an .mxp file? We have a "global" helper .mxp file we use for setting up workspaces and paths for illustrators on their workstations, but I was not aware that Max could load .mxp files when running in server mode. If that's what's actually happening, perhaps there is an easy fix to prevent the .mxp files from getting in the way?
And yes, render farm management is complex, and iToo makes some really powerful tools, I just really wish there was official documentation to provide at least a starting point for these network configurations. Forum posts are fine, but software gets updated, and forum posts do not.