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81
Forest Pro (*) / Forest pro 8.2.6 UI startup so slow!
« Last post by steve3duk on April 03, 2024, 02:37:56 PM »
Will this interface ever be updated with the latest 3dsmax UI performance improvements. It can take 10 seconds at least for the interface to appear.
82
Forest Lite / Re: FP Pflow distribution - Motion Blur issue
« Last post by Michal Karmazín on April 03, 2024, 11:09:26 AM »
Replied by email.
83
Forest Pro (*) / Re: Forest effect for displaced geometry not working
« Last post by Michal Karmazín on April 03, 2024, 09:09:11 AM »
Please find attached the modified scene (240403_ForestDispCoronaDistance_iToo.max) when I've again used the approach mentioned above. Just let me mention that Forest's gizmo should be located in the center of 3ds Max's world coordinates to get the CoronaDistance map to work properly. I hope that helps.

Best regards,
84
Forest Pro (*) / Re: Forest effect for displaced geometry not working
« Last post by Arqrenderz on April 02, 2024, 07:22:32 PM »
Hi Michal
Thx for the quick answer, i can see the effect working in the file you send
now im trying to do the same with a corona distance map and cant get it to work, attached a few screenshots and the basic file to know where im losing it..
85
Forest Lite / Re: FP Pflow distribution - Motion Blur issue
« Last post by Flyro on April 02, 2024, 04:13:14 PM »
Hello Michal,

I've just send the mail with the scene attached.
You'll just have to put yourself in the camera view, scroll through the frames (around frame 200 you will already see the problem), and hit render with the motion blur. Image attached for what you should obtain.

The green box goes at the same speed as the pink ones in the FP (the green ones go even faster than the pink).

I'm using Vray 6 update 1.2, Forest Pro 7.4.3, 3dsMax 2023 and Tyflow for the particles.

If you need anything else, don't hesitate. I hope i'm the one making a mistake.

Thank you so much for your help,
86
Forest Lite / Re: FP Pflow distribution - Motion Blur issue
« Last post by Michal Karmazín on April 02, 2024, 03:04:01 PM »
Hi,

I've just done some tests with Forest Pack 8.2.6 & V-Ray 6 Update 2, but so far, I can't reproduce the reported problem. The motion blur amount applied to Forest items is identical to the "Shape Instances" within the PF Source (values in the VRayVelocity Render Element correspond between these objects). If you can reproduce it on a minimal scene, which you can send us, that would be great. Thanks in advance.

Best regards,
87
Forest Pro (*) / Re: Forest effect for displaced geometry not working
« Last post by Michal Karmazín on April 02, 2024, 02:41:31 PM »
Hi,

The "Follow Displaced Surface (Corona)" effect is designed to be used in the UV mode (it evaluates the fpItem.distUVW values). If you want to use the XY Surface mode, you can use the "previous" version of such an effect, which reads the "Color Tint" values (fpItem.tintColor.x) from the Material rollout. That should work just fine. Please find attached the modified scene (240402_ForestDisp_iToo.max).

I hope this helps.

Best regards,
88
Hi,

As mentioned in this tightly related post: “A possible way to avoid this kind of problem, where enabled Transform - Translation can push some items outside of the Area, would be to "limit" these values in proximate areas to the boundary line. Please feel free to try the attached "transalteFalloff.eff" Effect, which is interpolating these values in problematic zones ...”

I hope that helps.

Best regards,
89
Is there a way around this other than adjusting the exclusion spline? I am scatter rocks over a large terrain and have to up the random position transformations substantially to reduce the grid like effect. This causes some of the rocks to enter the exclusion spline. Is there an effect that compensates for this?
90
Forest Pro (*) / Forest effect for displaced geometry not working
« Last post by Arqrenderz on March 31, 2024, 11:10:32 PM »
Im trying to use the forest effect for displaced geometry with corona but its not following the surface
Attached the scene

using corona 11.1  3dsmax 2023.3.4  And Forest 8.2.5
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