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Author Topic: Create a parquet floor  (Read 12487 times)

Paul Roberts

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Re: Create a parquet floor
« Reply #15 on: June 26, 2017, 10:25:54 AM »
Hi,

It's not currently a part of the RC3 library, but with the new system we can update them at any time without needing to wait for a new plugin release.

Cheers,

Paul
Paul Roberts
iToo Software

midas

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Re: Create a parquet floor
« Reply #16 on: June 27, 2017, 03:28:49 AM »
OK, thanks for the info.

Looking forward for RC3.

Kind regards

JI4271

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Re: Create a parquet floor
« Reply #17 on: June 29, 2017, 02:49:52 PM »
Hey guys

I have a serious problem here, which I can´t solve. I hope for your help.
As you see on the screenshots I have problem with the orientation of the segment objects.
I tried to break down the error and have finally used your "Flooring2011End" file from the tutorial to use almost every setting you did.

The problem apears, when I use my own objects (simple Boxes with edit poly modifier). Your plank objects work fine.
There is also a very strange behavior, when I just pick the new planks and apply it into your segment: Error "No Geometry" as you can see in the screenshot or scene file.
Then, when taking a new segment and appling the planks to it, the pattern appears, but is still not in the correct alignment as it should be.

By the way, your presets work fine, but this is not a solution for me, as I want to use railclone for complex stuff later on.
Im working with 3ds Max 2016 / Vray 3.5 / Railclone 2.75 Pro

I hope you can help me out of this. Cheers 
Matthias
 
« Last Edit: June 29, 2017, 04:16:43 PM by JI4271 »

Michal Karmazín

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Re: Create a parquet floor
« Reply #18 on: June 29, 2017, 05:16:20 PM »
Hi,

That's due to used object local axis orientation (attaching screen-shots). Because of the way, how this particular style is build, it requires to have the its "local axis" aligned with 3ds max's "world axis". As mentioned in the "9 - Create your first 2d array" part of our Getting Started with RailClone guide: "Rule 3: Align the source geometry's pivots to the X and Y axes - The 2d array is created along the X and Y axes of the RailClone object's local coordinate system, and segment's will be oriented to that their own axes align with this. It's very tempting, especially with vertical styles like façades and cladding, to align geometry incorrectly so that the vertical elements are on the Z axis."

Hope that helps

JI4271

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Re: Create a parquet floor
« Reply #19 on: June 30, 2017, 08:57:24 AM »
Works. Thanks a lot Michal. I will RTFM  ;D

Paul@AndersonOrr

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Re: Create a parquet floor
« Reply #20 on: October 05, 2017, 04:59:31 PM »
Hi,

Can anyone advise on the best way to create a Hexagon Parquet Flooring like the attached image?

Cheers,

Paul

Michal Karmazín

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Re: Create a parquet floor
« Reply #21 on: October 06, 2017, 11:59:04 AM »
Hi,

I would suggest you to check the "Composed hexagon and transform issues" thread, where you can also find sample scenes available for download. Hope that helps.

Best regadrs,