Hi Rokas,
Thanks for the feedback. As always this tutorial was in response to a regular request we get from users to randomise GrowFX objects but I take your point and you're right of course that randomising transforms covers up a lot of visible repetition. Using the Transform controls was also an important part of the tutorial, I didn't try to disguise the fact that I was using them. My aim was to show how all types of randomisation can help, including scale, transform, materials (mentioned briefly at the start), and for those times when you need it, by sampling the source geometry.
Thanks!
Paul