Forest Pack > Work in Progress

Question : Burnt forest ?

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DR4232:
Hey guys !
I'm currently working on a double image of a forest, one which is a regular forest, the other one being the same forest after a fire.
I'd like to get rid of the foliage on the trees I'm using, do you know any way of doing so ?

Thanks !
Alex

Michal Karmazín:
Hi Alex,

Selecting faces with the corresponding Material ID and hiding/removing them - for example, with the help of the Vol. Select & Delete Mesh modifiers, should do the job. I hope that helps.

Best regards,

DR4232:
Awesome it seems to work, but only if I have a couple of trees top.
Maybe i'm missing something but if i add a modifier on top of too many trees, they disapear.
Is there a way to force the mesh to display (or just to import the mesh from the library as an object) ?

Thanks !
Alex

Michal Karmazín:
You're welcome. I'm glad to hear that it helped. Sure - any imported objects via the Library Browser are named _forest_library_* and placed under the "forest_templates" layer. Any of these objects can be manipulated like any other 3ds Max's object.

Best regards,

DR4232:
Thanks for your feedback, indeed I noticed that but I meant to import as model instances all the objects I scattered
> like make my Forest object (with 10 pine trees) become 10 instanced meshes of pine trees

Thanks

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