Actually, in case of Xfrog plants, in original files there are several objects and during the import process these are attached together to form just one mesh object and a Multi/Sub-object material is created & applied. Therefore, applying this Multi/Sub-object over original meshes will not give correct results as Material IDs would not correspond.
Anyway, there are several possible ways how to save these newly "optimized" materials / objects. When importing those models into a Forest object a new Custom Object
is linked to merged mesh (named _forest_library_*
) placed in the "forest templates"
layer (by default hidden & frozen). If you select the Modify Custom Objects
materials option, the material change will be applied also on this object, which you can later select and use the Save As - Save Selected
I personally would prefer not to replace original files and save those "optimized ones" under another name or to create a material library (.mat
) for these purposes - as well explained in our recently released "Creating Libraries"
tutorial (you can even create several .mat libraries / options and than any time needed, select the one you prefer for actual scene you are working on).
Hope that helps.