Itoo Software Forum

Author Topic: Forest Pack Pro 8.0.3 beta  (Read 2375 times)


  • Administrator
  • Hero Member
  • *****
  • Posts: 4402
    • iToo Software
Forest Pack Pro 8.0.3 beta
« on: October 24, 2022, 11:27:46 AM »
A new version of Forest Pack beta is now available for testing. Registered users of Forest Pack Pro can download the upgrade from the User Panel->Beta versions.
For any question about this release, please use the Forest Pack beta forum.

Note 1: Beta versions include new features and fixes, but a beta version is NOT the final version of the product and therefore we don't guarantee there won't be errors that may disrupt the computer's operation and/or result in data loss. Use it always at your own risk.

Forest Pack Pro 8.0.3b

- 'F' icon is drawn on different colours, depending of the error condition:
   - Error (no area, max.density, etc): Red.
   - No items, or hidden by Camera clipping: Yellow.
   - Other (new FP object, disabled): Orange.
    * This feature can be disabled setting useColoredIcon=0 in forestPack.ini (at C:\Users\<username>\AppData\Local\Autodesk\3dsmax\<max version>\ENU\en-US\plugcfg)
- Fixed crash in ForestLod when Forest is not initialized yet (without any Forest object in the scene).
- Fixed rare crash in V-Ray with VRayMultiTexmap.
- Fixed updating issue using animated Hierarchies.
- Fixed several issues with Areas in UV mode.

Forest Pack Pro 8.0.2b

- Geometry->"Keep Group" can be used with hierarchies ("Include Children" option).
   * Also "Keep Group" is set to enabled by default.
- Added animation support to Geometry->'Include Children'.
- Fixed issues in Library Browser with HiDPI screens.

Forest Pack Pro 8.0.1b

- Added Geometry->"Include Children" option.
   * When enabled, includes children objects of the source geometry, keeping their hierarchy.
   * Children hierarchy is handled internally as a group, but without a group object.
   * Because technical limitations, children items cannot be imported from the Library.
- ForestSet can set Wireframe Colour to Icon, to distinguish it for different uses.
- Added Distribution by Path->Rand.Pos. to randomize position along the path.
- Added warning when loading a scene created with a later Forest version.
- Added button to rebuild selected objects to Forest Lister.
- Added 'Brush Size' to Areas->Paint.
   * It's same value of 'Max Size' in Painter settings dialog.
- Fixed: UV Mode doesn't work well with multiple Include areas.
- Fixed Effects help: 'includeSpline' should be 'insideSpline'.
- Fixed texture errors rendering V-Ray Alembic proxies.

Forest Pack Pro 8.0.0b

New helper plugin: ForestSet.

   * It works as a container for a set of objects, which can assigned in Forest as Geometry, Surface or Spline.
   * For Geometry, a random item of the set is assigned as source geometry. For Surfaces and Splines, all items of the set are used as input.
   * Also can be used as input for Distribute by Reference/Path/Particle Flow.
   * Can get items from the list, or directly from layers. To add multiple layers, separate names by commas.
   * ForestSet accepts any scene object as input, but only compatible types are used in each case. For example, a Spline cannot be used as surface.
   * Groups, ForestLOD and Forest objects are not supported as items.
   * It supports nesting (ForestSet within other ForestSet).


   - Added support of Areas for UV Surface mode. Some limitations applies:
      * All areas are projected in a direction (X/Y/Z), according to the Area->Projection Axis parameter.
      * Area->"Distribution Map" parameters are not supported on UV mode.
      * Edge Mode requires a Spline or Paint area. It cannot be used directly over the surface.
      * Changing Projection Axis in a non-empty Paint area may generate unexpected results. Always select Projection Axis before starting to paint.

   - Added a new type of Area: Linked.
      * It lets you to pick an area of other Forest object, inheriting their parameters.
      * For example, you could assign a Spline in a "master" Forest object, and use it as area in other Forest objects, without reassigning the spline multiple times.
      * Parameters specific to each type of Area are inherited (as Spline/Object, Thickness, etc.), while common parameters (as Falloff) are local and can be modified.
      * Not all combinations may work. I.e. a linked "Object Area" can be used only as Exclude, not as Include area.

   - To preserve UI space, the 'Add Multiple' button was removed, and replaced with the 'Add Linked Area' button. Now to add multiple areas, just click SHIFT + Add Area button.


   - Added "Get from Forest". It lets you use the Surfaces from other Forest object.

Forest Effects:

   - Added selector to filter effect by geometry model, similar to Areas.
   - Added new type of parameter: Spline.
   - Added new funcions for spline checking. All of them work in 2D, using XY local plane (Z projection):
      * insideSpline(spline, pos): returns 1 if specified position is inside the Spline, 0 if not.
      * distanceSpline(spline, pos): returns nearest distance in 2D from position to the spline.
      * nearestPosSpline(spline, pos): returns nearest point from position to the spline.
      * nearestTangSpline(spline, pos): returns tangent of nearest point from position to the spline.
   - Added new fpItem attributes:
      * surfMatID: material ID on Surface.
      * splineMatID:: material ID on Spline. Distribution by Path only.
   - Fixed: Parameter Attributes are duplicated when editor is opened multiple times.
   - Fixed: Effect name is overwritten when edited.
   - Fixed: Texmap->Clear button doesn't work.
   - Fixed: Environment variables cannot be used to define Effects path.
   - Fixed issues in Effects browser for paths with non-ascii characters.

V-Ray CPU:

   - User Properties of source nodes are inherited on instanced items.

Arnold Renderer:

   - Added support for Vertex Color.

Other changes and fixes:

   - Fixed alignment of single item when is part of a group.
   - Added workaround in Max 2018 and above to restore toolbar position.
   - Fixed: Custom Edit with "Link to Surface" off, applies Random Z translation twice.
   - Display->"Use Direct X" is removed and enabled by default.

Carlos Quintero
iToo Software