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Author Topic: RailClone Lite/Pro 1.2.0  (Read 5549 times)


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RailClone Lite/Pro 1.2.0
« on: June 05, 2011, 03:09:46 PM »

VRay Mental / Mental Ray support


Added geometric shaders for VRay and Mental Ray, letting you to render a huge number of high-poly objects using minimal resources:

  • Create massive railing and structures over paths as long as kilometers.
  • Objects are converted on the fly to native render instances.
  • The geometry is generated dynamically inside the camera frustrum (VRay only).
  • VRay Proxies and mr Proxies are supported.

Note: See Rendering Best Practices to learn more about the geometric shader and how to optimize your scenes to use it efficiently.


A new Display rollout has been added:

  • Configurable "Boxes" mode for Viewport and Render.
  • Adaptative mode. Use "Boxes" mode on viewport if the number of faces specified is exceeded.
  • "Boxes" display mode is more accurate respect to the full geometry.
  • Render mode: Automatic mode uses native instances for VRay or Mental Ray. Meshes mode creates a unique mesh for the geometry.
  • Build button and Max.Faces and Max.Segments parameters have been moved from the General rollout here.

Other features

  • CPU Multi-core support. Global performance have been improved.
  • Randomness->Mapping Coordinates. Avoid texture tiling, applying box mapping to the Segments along the path.
  • Added Max 2012 support.


  • Fixed geometric issues when applying both random rotation and scale.
  • Bevel works properly on splines with collinear vertices.
  • Geometry->Copy From/To works properly on RailClone objects with modifiers.
  • Fixed minor Library Browser issues.

« Last Edit: June 06, 2011, 09:45:16 PM by Itoo »
Carlos Quintero
iToo Software