I'm currently looking for available solutions to apply in an ongoing project we have.
Basically it depicts a "cartoon" planet with trees popping from an animated rotating sphere. The "popping" is a simple animation of scaled xform gizmo.
1- I tried with Forest Lite and apparently it doesnt distribute objects along spheres, merely planar surface, correct?
What about Pro? How would that be possible? I asked a colleague who uses it and he said that trying to apply forest Pro to a sphere would only apply to half the surface and if it would be applied to a box then just the top face would have "trees".
It seems as that nothing that is vertical will have objects scattered...
2 - Apart from that issue, the 2nd question would be related to animated objects to be distributed. In the same case where the trees pop out of the planet, i would make a single (or more for variation) tree, apply an xform modifier and animate its gizmo.
Now what i would want is so that each tree begins this animation in the point when it appears. Other scattering systems i've tried did not accomplish this, they simply made the animation happen in the first frames, meaning that trees popping out after that would just appear completely "grew" (hope i'm making sense).
Please, any ideas on this?