What I want is to make a tree, that works as an independent object.
At the moment I'm not interested in clearing trees along a spline, that would be ideal, but very expensive in terms of polygons.
I prefer to create a tree, texturize it, export it as x file via 3ds max pluging.
The question is that I would like to be able to reduce the amount of polygons used by the tree in an adequate ratio.
So, is there any tool, option that allows me to decimate / reduce the model to reasonable limits?
I like these trees to include them onto my game map, and check their poly cost for the perfomance sake.
Already I've the animated ones, so I just want static ones.
I has seen the distribution/density might help, anyway I'm talking about when you has tu accomplish all the specific setting and you get your tree,
now on this stage, can I decimate the tree and get a new one with less polys but preserving good quality?
I guess I'll need pro version in order to get so.