The texture maps can use UVW or XYZ coordinates. When you use in Forest a map which requires UVW, the coordinates are taken from the Surface object. You must assign it in the Surface rollout, although in the case of Forest Lite it uses only flat terrains.
The Noise map is a bit special, because it can work both in XYZ or UVW mode (depending from the "Source" selector). So, it's possible to use a scale map without any Surface assigned, selecting the "Object XYZ" or "World XYZ" modes.
I have attached a sample scene.