Hi, although this is the Forest Lite forum, i assume your question refers to RailClone Lite (if not, please correct me).
Vertex weld doesn't appear to do anything, is this a lite limitation because it can't be converted into a poly or mesh object??
- Yes, this is a limitation of the Lite version. RailClone Pro can convert to mesh, or use RailClone Tools
to convert the geometry to standalone objects.
When I tried using the conditional parameter it seemed to work for the first time it changed to i.e. curve to line but it didn't then change back when the condition changed again. Again is this due to the limitations of Lite over Pro??
- Not really. Any change in the style or spline should update the RC object automatically, both in Lite and Pro.
What conditional parameter do you mean exactly ? If you are creating a custom style, please send us the scene to check it.
Using the Armco barrier model as an example again - along a long straight section, I'd like to increase the size of the sections (to reduce poly count) but increase the tiling of the texture, to match the other sections. Is this possible?
- Yes, there are two ways to modify UV coordinates:
a) Using the Box mapping
available in the Segment properties. This option generates new texture coordinates for the segment.
b) With the UVW XForm operator
. It lets you to modify the existing UV, which were in the original geometry, or created with the Segment Box Mapping.