We've been using Forest Pack for a little while now but the tree's we tend to use lack transparency. They are too solid giving a solid unnatural look.
Common tree 5 for example.
I've instanced the material from the forest pack UI into the material browser attempting to edit the material by throwing a transparency map in there, but it doesn't seem to be changing anything! I've managed to place a leaf bitmap on to the leaves where previously lay a ForestColour map and this now shows in my test renders, so my changes to the material are having some effect on the outcome - just not the translucency map!
Also, when placing a new leaf texture in the diffuse slot, is there anyway to map this correctly? I've found placing a UVW map onto the Forrest object using face mapping helps, but I'm not too sure how you map both the leaves and trunk/branches independently. Face mapping the entire tree object of course alters the mapping of the bark material.
Any help here would be greatly appreciated!
![Smiley :)](https://forum.itoosoft.com/Smileys/default/smiley.gif)
(I should add we are using ForestPack Pro 4.3.7)