We have made multiple Forest on huge surface (aka high polycount).
Now i'm satisfied with my forest, i'd like to 'collapse' it, and keep a non-procedural Forest to delete my Surfaces objects.
- Here's the first method i've tried :
> create an empty forest
> convert to custom edit
> attach my original forest
That's pretty munch what i need BUT, some transformations are not correctly imported.
Here's a simple scene : plane + noise, teapot distributed. Green is the original forest, red is the attached one. All the distribution are good, but all item in the red forest have a Z at 0 (just like if the noise was off)
- Do you have any other workflow to collapse a forest ?
I can try the forest tool : instantiate but we have pretty huge number of items distributed.