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Author Topic: 2 Feature Request  (Read 2216 times)


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2 Feature Request
« on: July 18, 2012, 12:21:40 AM »
I really like the limit visibility option, for most cases in the viewport. But if I render I would like to have it off, at the moment can turn
it on fore rendering but it would be nice if I could turn it off for rendering. For example shadows of trees behind the camera just
"switching of during an camera move, or when rendering with GI the hole light situation changes with plants which are switching on and off!

The second feature request would be to be able to distribute lights that would be a big help for a lot of my work! I don`t know if
that is theoretically possible with the forest plugin (or perhaps with RailClone).


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Re: 2 Feature Request
« Reply #1 on: July 18, 2012, 09:51:06 AM »

If you have not done it already, please try setting "Camera->Back offset" to a value higher than zero (for example, 10m.). This parameter may solve most of the clipping issues when camera moves. In fact, in Forest 3.9 the default value is 10m, instead zero as in previous versions.

The problem of turning off it automatically for rendering, is that in large scenes this would increase a lot the scattering time (and the number of items), compared with the preview of the viewport. This would be confuse for some users, since they have not a estimation of the final result.

About your second request, it is problematic because in Max the lights are stand-alone objects, and they cannot be instanciated at rendering in the same way that the geometry.

Thanks for your suggestions !

Carlos Quintero
iToo Software