Itoo Software Forum

Author Topic: 3DSmax 2014 issue  (Read 1548 times)

SL1186

  • Newbie
  • *
  • Posts: 12
3DSmax 2014 issue
« on: July 24, 2013, 12:28:14 AM »
I was wondering if the slow render issue in metalray has been fixed. At the moment I'm stuck with 2013 until this issue is addressed. If not can you tell me when we will get a proper 3dsmax 2014 version? I really love Forest so I look forward to seeing it work properly in 2014.

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3148
    • iToo Software
Re: 3DSmax 2014 issue
« Reply #1 on: July 24, 2013, 10:14:25 AM »
I'm afraid this is a problem exclusively of Max 2014. Autodesk (or NVidia) has introduced significant changes in Mental Ray, probably related with the new unified sampling system. For some reason these changes affect to the render performance on heavy scenes. 

Forest works exactly in the same way that previous versions, and it has not control over the rendering process. The current release is completely compatible with Max 2014, and there are not changes that we can do.

Anyway, i suggest you upgrade to Max 2014 SP1 and repeat your tests. I just rendered a sample scene (Lake with Pier 1.0) in Max 2013 and 2014, and got exactly the same render times (4'04''). We'll try using heavier scenes.
Carlos Quintero
iToo Software

SL1186

  • Newbie
  • *
  • Posts: 12
Re: 3DSmax 2014 issue
« Reply #2 on: July 25, 2013, 12:22:04 AM »
Thanks for the reply. I will give it ago. Cross fingers..

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3148
    • iToo Software
Re: 3DSmax 2014 issue
« Reply #3 on: July 25, 2013, 10:27:27 AM »
I also get similar render times rendering the Tree Lined Canal tutorial: 5'18" Max 2014, 5'09" Max 2013. It seems Autodesk fixed something in SP1.
Carlos Quintero
iToo Software

SL1186

  • Newbie
  • *
  • Posts: 12
Re: 3DSmax 2014 issue
« Reply #4 on: July 26, 2013, 09:03:48 AM »
That's great. I will give it a hard go this weekend.