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Author Topic: 4.0.1 Presets and OctaneRender  (Read 2173 times)

EP1896

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4.0.1 Presets and OctaneRender
« on: February 27, 2013, 01:23:46 PM »
Greetings Wizards,

I am using 3ds Max Design 2013 64 bit with OctaneRender 1.00 64bit (for Max) and Forest Pack Pro 4.0.1.

Using the Forest Pack presets and rendering with vRay works fine.  The same scene (with Octane daylight and Octane camera) rendered with OctaneRender shows up as a white material.

Can anybody point me in the right direction to resolve this?
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iToo

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Re: 4.0.1 Presets and OctaneRender
« Reply #1 on: February 27, 2013, 02:43:53 PM »

Currently the Library does not include materials for Octane; only Scanline, VRay and Mental Ray.

Carlos Quintero
iToo Software

EP1896

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Re: 4.0.1 Presets and OctaneRender
« Reply #2 on: February 27, 2013, 03:20:00 PM »
So how do I go about changing the materials?  They seem quite complex.
Win 7 64bit | Rampage III Extreme | i7 X 980 @3.33Hz | 24Gb DDR3 1333 | GTX 680, GTX 580, Quadro 2000 | 30” U3011 2560x1600, 2) 22” VX2250 LED 1080x1920, 23” L2335 1920x1200 | 2Tb RAID 1, 3Tb RAID 1 | 1000 watt PSU

iToo

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Re: 4.0.1 Presets and OctaneRender
« Reply #3 on: February 27, 2013, 04:23:00 PM »

The procedure is easy: just drag them from Geometry->Material to the Material editor and back. There is a material for each element of the Geometry list.

Some elements (as the clumps), may include multiple materials with the same name (within a multi-sub). Usually they are the same material, you can instance them.

Also it is possible to create custom libraries, for example to keep Octane versions of the presets. This is a bit more complex, you can find the procedure here.

Carlos Quintero
iToo Software

BKE

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Re: 4.0.1 Presets and OctaneRender
« Reply #4 on: March 14, 2013, 12:28:41 AM »
Hello! I am unable to get the Octane material to work with the grass. I must be missing something. My grass remains white like the initial posting. Any suggestions? Thanks! Brian

BKE

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Re: 4.0.1 Presets and OctaneRender
« Reply #5 on: March 14, 2013, 02:36:50 AM »
I finally got it to work for the trees.. but I cannot get it to work for the grass.  ??? Any help would be appreciated!
Thanks,
Brian

iToo

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Re: 4.0.1 Presets and OctaneRender
« Reply #6 on: March 14, 2013, 09:03:15 AM »

We have found a problem in the Octane: it takes the material assigned to the Custom Object, but ignores the material assigned in the Geometry List. This issue is already reported to Otoy.

As workaround, locate the grass custom object in the "forest_templates" layer, and assign the material directly to it.

Carlos Quintero
iToo Software

BKE

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Re: 4.0.1 Presets and OctaneRender
« Reply #7 on: March 14, 2013, 01:44:17 PM »
You're the best, Carlos!  ;D So, I need to unhide that layer, then find that object in my scene? I apologize for my Max ignorance.

iToo

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Re: 4.0.1 Presets and OctaneRender
« Reply #8 on: March 14, 2013, 01:56:24 PM »

Yes, you must check the name of the object in Geometry->Custom Object, and then locate it in the template layer. This layer has both hidden and freeze flags, so uncheck these flags to modify the object.

If you find it easier, make a copy of the object, rename and move it to the default layer, and then assign it to Forest.

Carlos Quintero
iToo Software