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Author Topic: animated surface, custom distribution map, UV scattering  (Read 588 times)

in3des

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animated surface, custom distribution map, UV scattering
« on: May 25, 2016, 01:39:29 AM »
Hi,
I'm trying to make dress decoration with forest and have some issues.
please see attached screenshot

I made a BW mask for distribution map and switched to UV surface mode
but really don't like how objects oriented

so far I didn't find a way how to position and rotate each object the way I need and keep them following the surface
is it possible to have same control as in custom edit mode but keep objects stick to animated surface? (dress is animated)

Thx

iToo

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Re: animated surface, custom distribution map, UV scattering
« Reply #1 on: May 25, 2016, 10:23:54 AM »
Hi,
No, i'm afraid it's not possible to use Custom Edit with UV Surfaces. It can be done with XY Surfaces because Custom Edit stores the item's XY position, and then uses the surface to align on Z.
Instead with UV Surfaces, item's position is defined completely by the UV coordinates. When surfaces changes, item must be respositioned on space.

There are few possibilities in this case, except to play with UV coordinates until getting an acceptable result. With the default Surface settings (UV Transform->Align on, Direction = 0), items are scattered with X along U direction, Y -> V and Z perpendicular to the surface's normal.
Carlos Quintero
iToo Software