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Author Topic: Animated surface - follow uv  (Read 166 times)

LO1254

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Animated surface - follow uv
« on: July 26, 2018, 01:39:42 PM »
Hi, we just updated to the new forestpack 6.1.1, we noticed that somehow forest isn't properly following a animated mesh by its uv map.
This used to work before, are we missing something?

Test scene in attachment - max 2017

Rokas

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Re: Animated surface - follow uv
« Reply #1 on: July 26, 2018, 05:40:19 PM »
I opened Your scene with FP 5.4.1 and FP 6. I see no difference. Could You please explain the issue in more detail ?
Rokas
iToo Software

LO1254

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Re: Animated surface - follow uv
« Reply #2 on: July 27, 2018, 02:57:01 PM »
I opened Your scene with FP 5.4.1 and FP 6. I see no difference. Could You please explain the issue in more detail ?

Thank you, Sure!
From frame 27+ the number of instanced boxes starts changing, making them jitter around the surface.

Are there any settings we are missing to make them static on the surface?  (without using a particle flow system)

Rokas

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Re: Animated surface - follow uv
« Reply #3 on: July 27, 2018, 03:50:02 PM »
I still see exact same result on FP 5.4.1 and FP 6.

I could only advice using particles workaround.
Rokas
iToo Software