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Author Topic: Animation issue using proxies  (Read 468 times)

Kim Laughton

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Animation issue using proxies
« on: March 08, 2016, 04:42:47 PM »
I've made a scene that scatters objects that have animated and fixed components - to get these working I understand that I need to convert the group to a proxy.

So far so good - everything seems to run fine, but I'd then like to add an extra animation to the proxies. I've applied an XForm modifier to them with a noise float to gently rock the objects back and forth, but it doesn't seem to work. It shows up fine in the point cloud preview but the renders don't move. Am I doing something wrong?


Michal Karmazín

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Re: Animation issue using proxies
« Reply #1 on: March 08, 2016, 05:26:32 PM »
Hi,

Actually, modifiers aren't supported on proxy objects. Therefore even it's working for the "preview mesh", it'll be not applied when rendering.

I would suggest you to apply the XForm modifier / assign the Noise Controller on such group before the conversion to proxy. This way it'll be cached in the proxy file and ready to render without any modifier.

Hope that helps.

Best regards,

Kim Laughton

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Re: Animation issue using proxies
« Reply #2 on: March 08, 2016, 06:19:54 PM »
Ah, that makes sense, thanks for the quick response!

Tough to bake all the noise animation into the proxy because it's quite a few frames, but I've found I can add animated noise to the plane that the objects are scattered over to get a similar effect.