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Author Topic: Any plans on making adjustments over multiple objects  (Read 375 times)

antener

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Any plans on making adjustments over multiple objects
« on: November 09, 2017, 02:35:53 PM »
He There

Are there any plans to allow making adjustments over multiple forest pack objects at once. for example add surface or change camera value. add area. and so on... not being able to do so is sometimes really time consuming and frustrating.


Or how about a distance falloff for displaying mesh and box preview in viewport.

And for 360 cam how can I controll the density around each cam if i am in custom edit. If the Forest pack is set to generate. i see that i can use the distance falloff but it just seams to work in when the object is not "custom edit". am i wrong?

« Last Edit: November 09, 2017, 04:35:19 PM by antener »

iToo

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Re: Any plans on making adjustments over multiple objects
« Reply #1 on: November 10, 2017, 09:03:44 AM »
No, sorry. There are not plans to edit multiple FP objects simultaneously.

It would be very complex to implement this feature, because some parameters change depending of the state of other parameters.
Also, Max rollups don't allow to edit multiple objects. We should replicate all rollups in our custom dialogs.

Anyway, there is a specific button to copy camera properties from one FP object to all the others. You can find above the Camera pick button (labeled as "Copy").

Carlos Quintero
iToo Software

Michal Karmazín

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Re: Any plans on making adjustments over multiple objects
« Reply #2 on: November 10, 2017, 10:20:12 AM »
Hi,

Having the camera with the 360 FOV assigned under Camera > Camera, the Distance Falloff Density / Scale will have effect over both Generate / Custom Edit modes. Attaching a sample scene.

Best regards,

antener

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Re: Any plans on making adjustments over multiple objects
« Reply #3 on: November 22, 2017, 12:19:33 PM »
Thanks for the respawns and the sample scene. I checked your example and it works for me for adjusting the scale. But I was talking about the second option, the density. If I switch to density in your example scene it doesnt work for me. Am I doing somthing wrong?

Michal Karmazín

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Re: Any plans on making adjustments over multiple objects
« Reply #4 on: November 23, 2017, 02:00:12 PM »
Hi,

Well, in the Custom Edit mode, the "density" doesn't exist anymore as all items have a "fixed place". A possible way to limit the distribution by a distance to an object (a camera for example) would be by an Effect - like the following one:

fpItem.visible = if((length(falloffCentre.position - fpItem.position) - Distance) > 0, 1, 0);

Attaching a sample scene. Hope, you'll find it helpful.

Best regards,