I have a complex large-scale undulating ground surface (grass), which I would like to cover using FP. I have always struggled with differing heights on the same surface, since FP sometimes struggles to deal with how to scatter objects up a ramp/slope.
Any ideas for how best to approach this?
The Free Presets that come with FP for large grass areas are great but each "clump" is quite a large object, so you often get issues going up slopes and on tight bounds where you get grass spilling over the boundary. Even with the tighter boundary checking you then get holes. My workaround for this has been to shrink the global size of the grass object and have tonnes more of them displayed, but this has obvious drawbacks.
I'd love some input on how best to deal with this sort of thing.
Many thanks in advance.