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Author Topic: Boundary checking- Edge mode on (partially) stacked surface?  (Read 783 times)

ritoo

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Boundary checking- Edge mode on (partially) stacked surface?
« on: January 20, 2025, 02:53:10 PM »
Is there a way to make the subject work?

Michal Karmazín

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Re: Boundary checking- Edge mode on (partially) stacked surface?
« Reply #1 on: January 20, 2025, 03:25:06 PM »
Hi,

Could you please specify the versions of your software configuration, including 3ds Max, the renderer, and Forest Pack? Additionally, do you manage these planes as separate objects or as a single object? Thank you in advance.

Best regards,

ritoo

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Re: Boundary checking- Edge mode on (partially) stacked surface?
« Reply #2 on: January 20, 2025, 04:03:57 PM »
Latest FP (common grass 01 (large) preset is shown on the picture above) , any vray - gpu\cpu\6\7, max 23\25. It could be a single surface or multiple ones (via forest set or straight) - edge cutting won't work on partially stacked geo. Can't you reproduce the issue?
« Last Edit: January 20, 2025, 04:07:05 PM by ritoo »

ritoo

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Re: Boundary checking- Edge mode on (partially) stacked surface?
« Reply #3 on: January 21, 2025, 08:47:02 AM »
The problem  is not stacked surface per se but UV mode which does not support edge cutting (even on not stacked surfaces)
I need UV mode instead of XY because its not being scattered in overlapping areas
P.S. BTW I noticed Surf.Mat.ID in Areas rollout feature works only in XY mode
P.P.S. The only workaround in my situation that I found is using multiple surfaces in XY mode.

So my humble request is please make edge work in UV mode.
« Last Edit: January 21, 2025, 09:06:54 AM by ritoo »

Michal Karmazín

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Re: Boundary checking- Edge mode on (partially) stacked surface?
« Reply #4 on: January 21, 2025, 09:48:53 AM »
Thank you for your prompt reply. As you mentioned, the Edge Boundary Checking mode does have some limitations - we’ll look into ways to improve it for these scenarios.

Best regards,