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Boundary checking- Edge mode on (partially) stacked surface?
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Topic: Boundary checking- Edge mode on (partially) stacked surface? (Read 783 times)
ritoo
Jr. Member
Posts: 72
Boundary checking- Edge mode on (partially) stacked surface?
«
on:
January 20, 2025, 02:53:10 PM »
Is there a way to make the subject work?
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Michal Karmazín
iToo Software
Hero Member
Posts: 2834
Re: Boundary checking- Edge mode on (partially) stacked surface?
«
Reply #1 on:
January 20, 2025, 03:25:06 PM »
Hi,
Could you please specify the versions of your software configuration, including 3ds Max, the renderer, and Forest Pack? Additionally, do you manage these planes as separate objects or as a single object? Thank you in advance.
Best regards,
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ritoo
Jr. Member
Posts: 72
Re: Boundary checking- Edge mode on (partially) stacked surface?
«
Reply #2 on:
January 20, 2025, 04:03:57 PM »
Latest FP (common grass 01 (large) preset is shown on the picture above) , any vray - gpu\cpu\6\7, max 23\25. It could be a single surface or multiple ones (via forest set or straight) - edge cutting won't work on partially stacked geo. Can't you reproduce the issue?
«
Last Edit: January 20, 2025, 04:07:05 PM by ritoo
»
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ritoo
Jr. Member
Posts: 72
Re: Boundary checking- Edge mode on (partially) stacked surface?
«
Reply #3 on:
January 21, 2025, 08:47:02 AM »
The problem is not stacked surface per se but UV mode which does not support edge cutting (even on not stacked surfaces)
I need UV mode instead of XY because its not being scattered in overlapping areas
P.S. BTW I noticed Surf.Mat.ID in Areas rollout feature works only in XY mode
P.P.S. The only workaround in my situation that I found is using
multiple
surfaces in
XY
mode.
So my humble request is please make edge work in UV mode.
«
Last Edit: January 21, 2025, 09:06:54 AM by ritoo
»
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Michal Karmazín
iToo Software
Hero Member
Posts: 2834
Re: Boundary checking- Edge mode on (partially) stacked surface?
«
Reply #4 on:
January 21, 2025, 09:48:53 AM »
Thank you for your prompt reply. As you mentioned, the Edge Boundary Checking mode does have some limitations - we’ll look into ways to improve it for these scenarios.
Best regards,
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