Forest Pack > Forest Pro (*)

camera > Limit to visibility in Viewport is unusable

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iToo:
Ok. From your comments, i assume you want to lock clipping to a specific camera, but use IPR from any view.

I'm discussing it with our team. We're considering to come back the old "Camera" parameter. It should work in the following way:

- If "Camera" is not assigned (default behaviour), everything will work as now. "Limit to Visibility" and "Distance Falloff" will try to use the selected view.
- When a Camera is (manually) assigned, it will be always used for Clipping/Falloff, until you assign other or clear it.

Please note it will not be any option to assign the "Camera" parameter automatically to the active view, as it was in FP6.
That caused many problems in the past, which is what we're trying to avoid in FP7.

Please tell me your feedback about this possible change. Thanks.

RealViz:
Hello,
If there was no parameter for automatic camera assignment it would be completely unusable e.g. for animations. We would have to assign all FPs to new cameras for animations every time. So for sure the automatic assignment feature MUST remain. Entering renders over the network would become hell.

iToo:

--- Quote from: RealViz on October 06, 2021, 01:29:16 PM ---If there was no parameter for automatic camera assignment it would be completely unusable e.g. for animations. We would have to assign all FPs to new cameras for animations every time. So for sure the automatic assignment feature MUST remain. Entering renders over the network would become hell.

--- End quote ---

In that case, just clear the "Camera" parameter, and leave the automatic mode as now. It should work perfectly fine for standard rendering.
What cause problems are IPR and other hybrid "render/viewport" modes.

RealViz:
Thank you, it was just a matter of making sure that in a future version something that is absolutely essential is not lost. Thank you!

JM2145:

--- Quote from: iToo on October 06, 2021, 01:00:26 PM ---Ok. From your comments, i assume you want to lock clipping to a specific camera, but use IPR from any view.

I'm discussing it with our team. We're considering to come back the old "Camera" parameter. It should work in the following way:

- If "Camera" is not assigned (default behaviour), everything will work as now. "Limit to Visibility" and "Distance Falloff" will try to use the selected view.
- When a Camera is (manually) assigned, it will be always used for Clipping/Falloff, until you assign other or clear it.

Please note it will not be any option to assign the "Camera" parameter automatically to the active view, as it was in FP6.
That caused many problems in the past, which is what we're trying to avoid in FP7.

Please tell me your feedback about this possible change. Thanks.

--- End quote ---

I understand why you've made the change, but the current new method is causing more problems/performance hits than the FP6 method.  I'm not sure what problems it caused, but from a user persepctive I didn't have any issues with how it worked in FP6, but in FP7 it's currently unusable for me.  And is probably my most used aspect of Forest Pack.

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