Hello,
In Corona, ForestEdgeMap doesn't work when a "Forest Object" is taken in a second "Forest Object", I checked the display mode in meshes for the object in geometry but nothing helps. If you add an Edit Mesh on the Forest used as a geometry object, everything works again.
If you're looking at the ForestEdge Map and fixing this bug, it might be interesting to see how the Corona/vRay developers have created their ChaosScatterTrimmingMap to optimize the map within Forest. I get the impression that when you put the ForestEdgeMap on a very heavy "Forest Object", it's already scanning and calculating the opacity it's going to have to do, so the interface gets heavier/more sluggish. This should only be done when rendering, it's invisible in the viewport anyway.