hello! i just happened to find something, maybe you guys can confirm on your end and decide whether or not it's something that can or ought to be changed?
i created forest object on a surface, then added camera viability limit to. then i ended up needing to convert that object to instances. so, that seemed to work but then the density of the instanced objects fell way down for that particular camera view - and that was the only camera attached to that object.
i confirmed that the camera visibility limit was working, in the top viewport i could see the change in objects which coincided with the camera movement. my need was to then "freeze" it where the camera was pointing, then convert all of those currently visible objects to instances. well, it looks like it spread out the distribution distances over the whole surface and not just where the camera was looking.
does that make sense?