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Author Topic: dark bilbode  (Read 856 times)


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dark bilbode
« on: January 27, 2016, 05:57:00 PM »
Attached here render, the people come out very dark.
I have overcome the shadow by applied them two polygons.(the sun perpendicular to the camera)
How to expose the people billboard more without add light
Thank you.

Michal Karmazín

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Re: dark bilbode
« Reply #1 on: January 28, 2016, 10:11:24 AM »
Hi Roy,

It'll depend on used renderer / material. Please feel free to share more details regarding your scene set-up.

For quick adjustments you might find useful the "RGB Level" parameter in the Material Optimizer. It's applied to all diffuse maps, except those excluded by name ("trunk", "bark" and so, if checked). The default value is 1.0, and setting 0.0 preserves the current level in the texture map. Please feel free to "optimize" repeatedly to try different settings at render.

Hope that helps.

Best regards,