While attending Paul's MasterClass on Forest, he mentioned and showed a small bit about how
a gradient map by default wouldn't work as a distribution map (because of the inherent black/white where a pixel is either black or white)
and distributes objects based on that.
He then proceded showing how to use a gradient ramp map to drive the distribution of objects that distribute less and less as the gradient changes from black to white.
I can't for the life of me remember how he did it though.
I wrote a lot of what he said down, but THAT I failed to. And now i need it...
my problem in this case, I have a faced on which I want to distribute leds using forest, that dither out outwards to less distribution
(for which I hope to use the gradient map)
The center is a full distribution, going outwards distribution lessens.
does that make sense ?
any help would be appreciated.