I'm setting up condensation droplets on a soda can for a Coke job. I've done this with VrayScatter in the past and am trying to convert my workflow to FPP.
I have 10-12 droplets that I want to freely rotate in 360 degrees (on z -axis), another 10-12 that can only rotate maybe 10 degrees because they "hang" with gravity. I need them all scattered randomly on the can, but need to be able to quickly generate new random patterns, so painting a distribution map didn't seem like a good way to go. I also need to be able to show the client a range of options on density, so that would entail many different maps.
Any tips?
b