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Author Topic: exclusion zone  (Read 155 times)

RL1396

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exclusion zone
« on: May 19, 2020, 10:00:39 AM »
Hello,
I created an area in which I wanted there to be trees and inside it, I excluded objects so that there were no trees in these objects. Despite this, some objects are occupied by trees. How can we make forest pack respect these exclusion zones?

Rokas

  • iToo Software
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Re: exclusion zone
« Reply #1 on: May 19, 2020, 10:12:52 AM »
are the pivots centered of Your geometry?
We could troubleshoot in more details if You could attach or send us Your scene.
Rokas
iToo Software

RL1396

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Re: exclusion zone
« Reply #2 on: May 19, 2020, 11:29:22 AM »
I think I understood why it didn't work. I have the impression that it is linked to the fact that I checked in "transform" the translation.
Is it possible?

Rokas

  • iToo Software
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Re: exclusion zone
« Reply #3 on: May 19, 2020, 11:49:10 AM »
Yes, large translation values can move to excluded areas.

I would recommend using small translation values, only if needed to break a distinctive repetition grid:
Rokas
iToo Software

RL1396

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Re: exclusion zone
« Reply #4 on: May 19, 2020, 12:22:22 PM »
Thank you