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Topic: exclusion zone (Read 591 times)
RL1396
Newbie
Posts: 41
exclusion zone
«
on:
May 19, 2020, 10:00:39 AM »
Hello,
I created an area in which I wanted there to be trees and inside it, I excluded objects so that there were no trees in these objects. Despite this, some objects are occupied by trees. How can we make forest pack respect these exclusion zones?
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Rokas
Hero Member
Posts: 3324
Re: exclusion zone
«
Reply #1 on:
May 19, 2020, 10:12:52 AM »
are the pivots centered of Your geometry?
We could troubleshoot in more details if You could attach or
send
us Your scene.
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Rokas
RL1396
Newbie
Posts: 41
Re: exclusion zone
«
Reply #2 on:
May 19, 2020, 11:29:22 AM »
I think I understood why it didn't work. I have the impression that it is linked to the fact that I checked in "transform" the translation.
Is it possible?
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Rokas
Hero Member
Posts: 3324
Re: exclusion zone
«
Reply #3 on:
May 19, 2020, 11:49:10 AM »
Yes, large translation values can move to excluded areas.
I would recommend using small translation values, only if needed to break a distinctive repetition grid:
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Rokas
RL1396
Newbie
Posts: 41
Re: exclusion zone
«
Reply #4 on:
May 19, 2020, 12:22:22 PM »
Thank you
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