I successfully applied a Forest Color on one of the trees from HQ Plants package. The leaves are in different ID's and the trunk is on another ID. My problem is finding out how I can get the bark material to constantly stay on the object on the trunk ID, as well as the Forest Color distributing randomly to all other ID's. See the attachment for my current result. I also tried changing the ID for the trunk element to 100 (just to keep distant from the usual ID #'s) and applying a Multi/Sub material with two slots, one with the trunk material on ID 100, and the second with the Forest Color. Of course no luck with that. There must be others out there with the same case, right?