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Author Topic: Forest Library, Gamma & Materials  (Read 562 times)

NT3334

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Forest Library, Gamma & Materials
« on: July 08, 2019, 06:31:39 PM »
Hi

When using the library presets they render very dark. To solve this I copy the multi material from forest to the Slate Editor and import the textures with a gamma of 1.

I don't understand why this is because my settings should allow the library items to render correctly - my settings for 3ds Max 2016 and VRay Next GPU 4.2 are below;


Rokas

  • iToo Software
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Re: Forest Library, Gamma & Materials
« Reply #1 on: July 09, 2019, 07:57:47 AM »
We can take a look in Your whole scene setup if You could attach or share Your archived scene file.
Rokas
iToo Software

NT3334

  • Guest
Re: Forest Library, Gamma & Materials
« Reply #2 on: July 09, 2019, 11:52:55 AM »
Below are two renders using the free shader ball supplied by BBB3.

One shows it with the default FP settings with a gamma of 2.2 (darker). The other is with the bitmaps imported at a gamma of 1.0 (brighter).

I will PM you with the link to the archive file.

Rokas

  • iToo Software
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Re: Forest Library, Gamma & Materials
« Reply #3 on: July 09, 2019, 03:20:26 PM »
Brighter version does not look natural for me. Anyway Gamma settings for diffuse maps should be left at 2.2 for our library assets.
Rokas
iToo Software