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Author Topic: Forest object offset from geometry at creation  (Read 1776 times)

SL1712

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Forest object offset from geometry at creation
« on: May 02, 2012, 03:13:05 AM »
Hello. I'm having trouble with creating a forest object in one of my scenes. When I create (by clicking on the surface) the forest appears offset from the surface object.

To test this, I started a new scene and made a forest on a plane, which worked. Then I opened my project scene and merged in the working forest and surface, and it became offset.

I'm including a graphic to better demonstrate what is happening.

Any ideas what could cause this?

iToo

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Re: Forest object offset from geometry at creation
« Reply #1 on: May 02, 2012, 08:38:51 AM »

Does it change clicking the "Reload" button in the "Surface" rollout ?, And clicking "Display->Update" ?

I cannot reproduce this problem here. Please, send us a test scene to check it. Tell me also what Forest and Max version are you using.

Carlos Quintero
iToo Software

roysgi10

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Re: Forest object offset from geometry at creation
« Reply #2 on: February 21, 2018, 08:04:37 AM »
hi.

exactly same things happen here. attached max file and print screen.

whats wrong?

Thanks

Michal Karmazín

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Re: Forest object offset from geometry at creation
« Reply #3 on: February 21, 2018, 10:52:41 AM »
Hi,

The distribution itself is correct – as you can double check for example by assigning any Custom Object – or changing the Template used (to for example a Simple 3D Tree). For some reason (might be, you’ve moved accidentally its Pivot Point), the One Plane Template object, isn’t correctly aligned – to fix it, you can delete all content from the forest_templates layer, which will be recreated automatically.

Hope that helps.

Best regards,

roysgi10

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Re: Forest object offset from geometry at creation
« Reply #4 on: February 21, 2018, 12:41:29 PM »
Thanks.
This is actually what I did