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Author Topic: Forest should respect crossing selection rule  (Read 221 times)

ritoo

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Forest should respect crossing selection rule
« on: April 09, 2024, 04:07:44 PM »
When I select items  in crossing selection mode forests ignore crossing  rule (only the objects that fully are inside crossing window are selected).
Even being partially inside crossing window, they get selected. Is there possibility to make forests obey crossing rule?
Thanks

Michal Karmazín

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Re: Forest should respect crossing selection rule
« Reply #1 on: April 10, 2024, 08:43:12 AM »
Hi,

I believe you are experiencing this behavior while working in the Display > Points-Cloud mode (which functions a bit differently), right? Instead, the Display > Proxy mode should work well with both Window / Crossing selection modes. I hope that helps.

Best regards,

RealViz

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Re: Forest should respect crossing selection rule
« Reply #2 on: April 10, 2024, 09:54:12 AM »
I've now tried it and there seems to be a bug. If the proxy is turned on in clean/new 3dsmax without previous FP everything works OK. However as soon as we switch to PointCloud or Mesh it stops working and even when switching back to Proxy.

ritoo

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Re: Forest should respect crossing selection rule
« Reply #3 on: April 11, 2024, 08:43:57 AM »
@Michal Karmazín So with point cloud crossing rule is not possible? Which of other modes are as friendly to viewport perfomance like as point cloud (its the most friendly one, correct?)

Michal Karmazín

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Re: Forest should respect crossing selection rule
« Reply #4 on: April 11, 2024, 10:42:27 AM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,

RealViz

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Re: Forest should respect crossing selection rule
« Reply #5 on: April 11, 2024, 12:08:12 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
« Last Edit: April 11, 2024, 12:13:24 PM by RealViz »

RealViz

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Re: Forest should respect crossing selection rule
« Reply #6 on: April 11, 2024, 12:16:29 PM »
Hello. It's Max 2024 SP2 and FP 8.2.6. Nitrous DX11.
I found that the Display Proxy: Box behaves the worst. Piramid, Plant works almost OK. Here (box) for some reason the whole object is selected even if one face of the box itself is selected. If only the corner of the box is selected, it's OK. I made a video:
https://youtu.be/k4zj9k5Y8Uw
Edit: but I can see the problem with other Proxies. When usually the center is respected. If the selection window crosses the center it is selected, if not it is not selected.
So this seems to be standard 3ds max behavior at the subobject level. If we collapse FP into Mesh it behaves the same way. i.e. it's not your problem then, I just don't think I noticed it with cubes in subobjects.

ritoo

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Re: Forest should respect crossing selection rule
« Reply #7 on: April 11, 2024, 12:56:16 PM »
I've done some additional tests with different Display > Viewport modes, but I wasn't able to reproduce the mentioned behavior apart from the Points-Clouds mode. Would you mind specifying your current software - 3ds max & Forest Pack configuration (also, please check the Display Driver used by 3ds Max)? Thanks in advance.

Let me mention that usually, the best performance is achieved with the Display > Viewport > Proxy mode.

Best regards,
Indeed, the  cloud mode is the only mode which misbehaves . But this mode is the most usable because it reminds the actual geometry without obscuring the rest of the model.  The real  situation: I need to select with crossing window multiple dummies which serve as references for the Forest in Ref mode and this forest is always selected as well, I need an extra step to deselect it.
So is it possible to fix?