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Author Topic: GPU support  (Read 547 times)

ldotchops

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GPU support
« on: November 20, 2023, 01:44:02 PM »
I was wondering if we will ever get support of the unsupported features of the GPU render engines. I have noticed they have not been supported for years, is this just a limitation of forest pack, or can we expect them to be supported some day?

Would be great to have the animated object and forest colour.

Cheers,

L

iToo

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Re: GPU support
« Reply #1 on: November 21, 2023, 09:00:07 AM »
This is a limitation both of Forest Pack and how GPU render engines work:

Some features (as Forest Color/Forest Edge) need to be implemented at rendering time.
That means we must write a specific piece of code (different for each renderer), which applies these features when scene is rendering.

For CPU renderers, this can be done if the render provides a SDK (developer kit), with support for third-party plugins (i.e. V-Ray or Arnold).
But usually this possibility is not available for GPU renderers, for several reasons. So, we have not way to implement it.

Regarding animated objects, this is not a render time feature, and (usually) can be implemented both for CPU/GPU.
But except in V-Ray or Arnold, this must be implemented by the renderer developers, using the information provided by the Forest API.

What is your render engine ?

Carlos Quintero
iToo Software

ldotchops

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Re: GPU support
« Reply #2 on: November 21, 2023, 12:50:18 PM »
Thanks,

I am using Redshift

iToo

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Re: GPU support
« Reply #3 on: November 22, 2023, 01:14:21 PM »
Ok, thanks.
I just wrote to the Redshift team, to confirm if animation is supported in their side or not.

Carlos Quintero
iToo Software