I was curious if I could get some suggestions on creating billboard trees in Maxwell (using forest pro, of course).
Maxwell only wants to render native maxwell materials and standard materials, BUT I can't get the clipmap to work properly with the standard material type.
The maxwell clipmap material works perfectly with the FPro billboard files, BUT I can't get maxwell materials to work as a sub mat using a multi/sub material.
Basically I want to create a forest using a variety of trees, but I can't really figure out how to do it efficiently. I can create a separate forest for each tree type, but this seems a bit cumbersome, and I don't get any tonal variation amongst a singular type of tree (which may be impossible).
FPro and maxwell seem to work great using 3D trees, but I'd like to get billboard trees working efficiently too.
Any help would be appreciated.