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Author Topic: how to get assets from presets  (Read 708 times)

EM2864

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how to get assets from presets
« on: March 07, 2017, 11:57:49 AM »
Hi all!!

Is there a way to extract assets from premade presets of forest pack? Maybe a very basic question but I couldnt find it ...

For example; In the meadow pack, I would like to add the orange flowers as a 3d asset? and use seperately?

Thank you in advance!!

Michal Karmazín

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Re: how to get assets from presets
« Reply #1 on: March 07, 2017, 12:07:09 PM »
Hi,

First let me mention, that when working with Forest objects, you can easily select any used Custom Object via 3ds max's quad menu (right click) - Select Forest Custom Object.

If you need to access any of distributed object(s), besides of the way mentioned above, you can find all these under "forest_templates" layer. By default all objects inside of this layer are hidden and frozen. The object name will be _forest_library_*******. Any of these objects can be manipulated like any other 3ds max's object - moved to other layer, copied etc.

Hope that helps.

Best regards,

ML2660

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Re: how to get assets from presets
« Reply #2 on: March 12, 2017, 08:42:06 PM »
In the image you use a forest pack selector script.
Where can I find this?

Looked in the forest scripts section, but it wasn't there.
Would be very handy.
Thx.

Michal Karmazín

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Re: how to get assets from presets
« Reply #3 on: March 13, 2017, 10:42:55 AM »
Hi,

The FP_MS_SelectCustomObject macroScript triggered from the quad menu (Select Forest Custom Object) is part of the forestpack.ms located at C:\Program Files\Autodesk\<your 3ds max version>\scripts\Startup. Hope that helps.

Best regards,

ML2660

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Re: how to get assets from presets
« Reply #4 on: March 15, 2017, 07:30:31 PM »
Thanks for the explanation!