Hi developers of iToosoft,
The new edge detection mode is amazing! But I wonder if it will produce some animated flickering grass too?
I am going to make some large areas of windy grass.
In the past, I use the “large clumps and small clumps” trick to get the clean edge of grass. But I can’t use the size mode in bounding detection because of the flickering grass problem.
The size of animated grass (Xmesh) are always changing. Will the edge detection mode also have the same problem in dealing with the animated objects (Xmesh or pointcache) ? I have no time to test render, so I ask you directly before change my plan.