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Installing on render slaves
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Topic: Installing on render slaves (Read 4898 times)
Richard Birket
Full Member
Posts: 154
Installing on render slaves
«
on:
May 25, 2011, 06:18:43 PM »
There have been a few updates to forestpro lately. Each time I have manually logged into each render slave, stopped the vray service, installed the FP plugin, then restarted the vray service. Is there a quicker way? This is a real PITA! ;-)
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Kind Regards,
Rich
www.blinkimage.com
iToo
Administrator
Hero Member
Posts: 4396
Re: Installing on render slaves
«
Reply #1 on:
May 25, 2011, 08:51:59 PM »
Yes, the render nodes don't require any configuration, only to have the plugin's files updated in their respective folders. The files used by Forest are listed here:
http://www.itoosoft.com/forestpack/reference/install.php#network_rendering
In the past i have used a script file (.BAT or .CMD) to automatize the updating process. You would it as template for your installation:
@echo off
pskill -t \\itoo2 vrayspawner90.exe
rem the following is used to delay 3 sec.:
ping -n 3 localhost > nul
copy /D c:\3dsmax9-64\plugins\ForestPackPro.dlo \\itoo2\3dsmax9-64\plugins
copy /D C:\3dsmax9-64\mentalray\shaders_autoload\include\FShader3.mi \\itoo2\3dsmax9-64\mentalray\shaders_autoload\include
copy /D C:\3dsmax9-64\mentalray\shaders_autoload\shaders\FShader3.dll \\itoo2\3dsmax9-64\mentalray\shaders_autoload\shaders
copy /D C:\3dsmax9-64\ForestVRay150sp2.dll \\itoo2\3dsmax9-64
copy /D C:\3dsmax9-64\ForestVRay150sp3.dll \\itoo2\3dsmax9-64
copy /D C:\3dsmax9-64\ForestVRay20.dll \\itoo2\3dsmax9-64
It uses a Windows utility (pskill), which allows to kill any process in remote computers. You can get it from here:
http://technet.microsoft.com/es-es/sysinternals/bb896683
For RailClone the required files are these (same location as Forest):
plugin:
RailclonePro.dlo
VRay shader:
RailCloneVRay150sp2.dll, RailCloneVRay150sp3.dll
and
RailCloneVRay20.dll
Mental Ray shader:
RCShader.mi
and
RCShader.dll
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Carlos Quintero
iToo Software
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Installing on render slaves
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