we are wondering if there is a problem using edge mode with vrayproxies instead of meshes.
We are using Max2016+Vray3.20.03, and experience that edge mode seems to be ignored when using vrayproxies.
Is this a known issue? If it is, it would be nice to mention it in the documentation.
Another thing we noticed is, that using edge mode the geometry is only correctly cut away in diffuse, while the render elements show artifacts/ghosting.